Hey guys... I have a problem with Artisan... I have built a NURBS model, and now I am trying to use the symmetrical sculpting feature to tweak details. Well, apparently when I built the model, I built it facing in the wrong direction, so the UV coordinates are turned 90 degrees on the Y, so the symmetry occurs in the wrong direction.
Is there a way to rotate the UV orientation for Artisan sculpting, so that I don't have to rebuild the model on the different axis?
Thanks in advance ya'll....
P.
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hmmm....