sorry if my explanation was a little bit confusing...
Actually I am not an expert in MAYA and I just have a small overview. A time ago I created a couple of tools that do texturing. I have never had a view on other types of texturing method, because I am always using this tool. This worked fine until I get a model from a thirdparty and know I have the problems described above.
To make things clearer I describe the way that I am texturing and postprocessing the models:
I have a MEL script for creating a planar projection. First this one assigns a texture material to a selected face. Doing this there is created a shading node with option "-asTexture file". Then there is created a shading node with option "asShader" using the blinn shading method. Both nodes are connected throug outColor and surfaceShader.
After this step the texture file is loaded and assigned to the face. Now I need a manipulater to change the texture settings. For this I create a polyProjection of planar type while the face is selected. The result is the planar projection of the texture and I can move the manipulater and the texture images moves the same way.
When editing the thirdparty models this tool fails. When I want to change a texture using the common way of texturing, the new texture file is assigned correctly, but moving the manipulator does not move the texture image. This problem can be eliminated by calling the "Delete Current UV Set" command before. After this the texturing tool of mine can be used as desired. I can retexture the face and moving the manipulator moves the texture images as well.
But the deleting the current uv set can not be the final solution, because there are still some problems in the postprocessing. After having completed the models I would like to export them in my own file format. Until today this has never been a problem. The UVs have always been exported correctly. So I don't expect any errors in my exporter and in my texturing tool.
But exporting the thirdparty models the texture images are distorted. Retexturing with my tool as described above does not change anything. I use deep exploration only for a brief check up. When the maya model looks nice in deep exploration I export the model using a maya plug in.
I expect the problem at the UV tools that are used. The shading networks are more complex, too. They have got a uv chooser, a place 2d texture a file and a lamber shader. Using my tool there is only a blinn shader and a file.
So I hope you understand things a little bit better.