Hi all.
I use maya as a tool to texture and fine-tune my 3d models that are done in a software called ARC+.
Then I render it with Maxwell.
I have a question about texturing a complex obejct - let's take for example, a winding sidewalk - since I use polygonal objects, all UV methods (planar, auto etc.) are not good since I want to adjust the tiles to the curves of the sidewalk. Is there a way to do this easy without editing a huge UV map, pulling and pushing every bit of the texture to the object?
thanx !