I know what you're talking about, but that is not my issue i don't think. Thanks though.
You see, it makes the map nice and smooth, but wherever there is a seam it thinks of it as being somewhere else on the model and changes it for that uv shell.
I'm quite sure that Zbrush allows uv maps to be split up because of the polygroups->uv groups option, but I still can't get it to export a proper normal map.
see attached examples. there appears to be no images uploaded, but you just have to click the empty thumbnails. http://ww1.pureupload.com/pupload/view/5700
thanks to anyone with suggestions.
D