OK so I'm making a conveyor belt which has items traveling on it.
I've made a cylinder with 32 spans & squashed it so it looks like belt.
I've textured it with a "tread" looking ramp whose 2D placer repeats in V 100 times & has a cycling animated V offset (0 in fr 1, -50 in fr 1000). I assume that this means that there are 100 treads on it and that they will offset 1/2 the length of the belt in 1000 frames, right?
So I've selected a U isoparm on the cylinder, duplicated the surface curve, & attached a locator to it as a motion path (parametric units which should correspond with the Cylinder's 32 U spans). I've keyed this locator to be positioned at one end at frame 1 & at a point 16 units higher at frame 1000.
So my question is why doesn't the object traveling the path stay in sync with the texture animation? any tips regarding other ways to keep objects "attached" to something which looks like a moving conveyor belt (without having to attach geometry to a motion path for every single tread?)
I would have thought that basing both motions on the U spans of the cylinder would result in uniform motion, considering they both take into account the slightly denser U spans at each end.