QUOTE(madmikethes @ 12/12/07, 01:04 AM) [snapback]277930[/snapback]
I understand that it is not natively calculated in maya, however I was either planning on creating an expression that did it using the position on my object at its current frame and subtracting its position at the previous frame. Or if there is an easier way, perhaps linking a particle to an object and using the velocity and vector of that particle.
Drepends on what you find easier, use a cached global variable for the calc otherwise maya can get a abit slow if you have lots of theese objects.
Offcourse if you want you can create a derivate anim curve node.