Hi,
Using Maya 6.0, I'm trying to blend between two textures in a layered texture based on the interpolated vertex color or vertex alpha (I'd be happy with being able to access either). However, I cannot find a way to access either value from within the hypershade, such that I can insert it into my shader network. If I needed to do this for a small mesh I could use an alpha map, but since I want to do this in a highly tesselated terrain mesh, alpha maps would be too memory intensive and cumbersome. Thus, I want to be able to paint my terrain, such that depending on the value, one texture or another is used. The final effect would be identical to what Unreal does for terrain layers, which can be seen here:
http://archive.gamespy.com/articles/march0...s/torlan/10.jpg
Now, I know that version 5.0 of the Maya Bonus Tools contains two plugins that may do the trick "cvColorShader" and "hwColorPerVertexShader," version 6.5 only contains the latter. However, neither seem to be available in the Bonus Tools for Maya 6.0, even though the help files mention them. Does anyone know why this is the case? Alternately, can anybody suggest another way that I could access either vertex color or vertex alpha info from within the hypershade such that I can implement this feature.
Thanks for the help,
Eric