i'm embarrassed to say it, but i'm a 3ds max convert. presently i'm struggling with the absence of a number of tools that i've become accustom to while creating lowpoly game models. one such feature is called "weld target" (under sub-object - vertex) which essentially allows you to drag any vertex within a definable distance of any other vertex and the one you are dragging welds its self to the target vertices. the final position of the welded vertices is the original position of the target vertices. the closest i've come to this in maya is to hold "v", drag one point onto another, select both of those vertices and merge. this works, but since weld target has become such an ingrained part of my low-polygon modeling/reduction technique this extra process is slowing me down and leading to some mistakes. so question is, is there anyway to resolve this with a mel script. i've tried a bit but my understanding of mel isn't nearly strong enough to even accomplish an approximation of the desired result. any help you be great, thanks.
yeah use merge vertex and give it a high Distance #
also update to Maya 3.0a
I made an attempt at this script, but it will take me a while to get it to work perfectly. Right now what it does is allow you select a vertex, press a hotkey to snap it to any neighboring vertex and merge those vertices when you release the hotkey. Is this what you need? It's pretty cool right now, but I want to work on it some more before posting it. I'd like to make it work better with multiple vertices selected and preserve UVs better.
One MEL thing I can't figure out how to do is selecting a vertex given its world position. Is this possible?