Hello,
I consider myself a noob because although I have been using Maya for a few years now, it has been off and on. I haven't really had too much formal training in it either. I have read some stuff online about video textures. In my scene I have a laptop that I modeled by extruding a polygon cube. I am attempting to assign a video texture to one face of the cube to simulate a video playing on the screen.
From what I gather I am following the correct steps:
-create lambert
-click on color map
-select 2d texture node "movie"
-in movie1 attribute choose file
At this point I am unsure of what to do. I have tried using a straight .mov file but this didn't work.
I did a little test animation of a ball bouncing and there are 200 frames from that named ballbounce.##.iff. (These images are in the image folder in this project folder). I read that Maya prefers image sequences over movie files. I checked off "use image sequence", and made sure that the number in the image files lined up with the frame numbers in my scene.
Alas, when I render any of my scene all I get is black. (And yes I did assign the lambert to the face of the polygon).
I would really appreciate any help I can get! I'm a planetarium director and am trying to animate video segments for a new show we are producing, and would like to get this cleared up ASAP! Thanks in advance!
-Kyra