Video As A Texture?

Hello,
I consider myself a noob because although I have been using Maya for a few years now, it has been off and on. I haven't really had too much formal training in it either. I have read some stuff online about video textures. In my scene I have a laptop that I modeled by extruding a polygon cube. I am attempting to assign a video texture to one face of the cube to simulate a video playing on the screen.
From what I gather I am following the correct steps:
-create lambert
-click on color map
-select 2d texture node "movie"
-in movie1 attribute choose file

At this point I am unsure of what to do. I have tried using a straight .mov file but this didn't work.

I did a little test animation of a ball bouncing and there are 200 frames from that named ballbounce.##.iff. (These images are in the image folder in this project folder). I read that Maya prefers image sequences over movie files. I checked off "use image sequence", and made sure that the number in the image files lined up with the frame numbers in my scene.

Alas, when I render any of my scene all I get is black. (And yes I did assign the lambert to the face of the polygon).
I would really appreciate any help I can get! I'm a planetarium director and am trying to animate video segments for a new show we are producing, and would like to get this cleared up ASAP! Thanks in advance!
-Kyra

when you assigned the image sequence to the lambert did the shader ball update with the image you were expecting it to or was it all black as well?

You should conver the movie into a image sequence.

when i first tried with the .mov file i actually saw the first frame show up on the shader ball. when i tried an image sequence i only saw black.

QUOTE(tinnuelenat @ 04/13/09, 12:51 PM) [snapback]305666[/snapback]
when i first tried with the .mov file i actually saw the first frame show up on the shader ball. when i tried an image sequence i only saw black.

what happens if you uncheck use image sequence and then just load one frame.. then does it update the shader ball correctly?