facing the problem in seam areas. increase the UV samples value upto 128 when i combing.. still the fur not come properly. In viewport fur is good... but in render view its coming irregular combing... WHY?pls help me..
try to edit your fur maps in photoshop (in a decent size), you could be able to smooth the seems by painting
TX fxnurbs, Not started to apply any photoshop map.. when i paint the fur its coming well in viewport, but in render view output it will coming zig zag
Yes obviously the samples are all on the exact grid of the sampling and do not need to interpolate over the problem area. So they ahve no uv issues.