can anyone think of a way of accomplishing this sort of effect?
http://physbam.stanford.edu/~fedkiw/animations/fireball.avi
Ron Fedkiw basically combined procedural delauney triangulation or voronoi noise with existing navier-stokes simulation to create a very detailed looking flame. But how would someone accomplish this in maya? FumeFX applies a similar effect to the shader.
Any ideas are welcome.
Thanks.
Specifically, is there any way to add wrinkles or moving cellular 3d texture to the incandescence? Is there a way to create custom 3d texture nodes?
QUOTE(mpr235 @ 03/18/09, 03:03 AM) [snapback]303260[/snapback]Is there a way to create custom 3d texture nodes?
Yes but it womnt help you with fluids.
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