rendering an arch-vis scene of a bathroom where the shower is made of .375" sheets of glass modeled w/ thickness.
whenever I have a light shining through the glass, a strong fucia color cast is present.
glass material: VRay_Mtl. diffuse=(1,1,1) reflColor=(1,1,1), refl depth=8, fresnel=1, refraction color=(0.92,1,0.97) IOR=1.55 refrac depth=8.
all lights in the scene have VRay attr added, and cast shadows.
VraySun and Sky for environment.
VRay Physical Camera.
GI by irradiance map & light cache.
in the image below, it is clear in the irradiance Map (1.) that a strong and un natural color shif is present
the light cache pass(2.) shows evidence of the color bleed.
the final image-albeit low res/samples shows clear evidence if a chromatic shift.
I've checked my levels, and although they are not all dialed in, none are emitting enough energy to be clipped by the color gamut, also I thought the tone mapping in the VRay Physical Camera would balance that anyway.
Any help or suggestions would be greatly appreciated.
Thx