Hi Zoe,
These are both common issues with the waitress rig, and they’re usually easy to fix.
1. Mesh poking through clothes
Clothing is often just slightly smaller than the base mesh, so certain poses cause intersections. Try:
Increase collision / offset on the clothing (usually under “Surface” or “Collision” settings depending on your software).
Add a corrective morph or “push modifier” to the clothing so it sits a little farther from the body.
Enable smoothing / smoothing iterations if your program supports it.
In some cases, hide the underlying body polygons that are fully covered by clothes (common in DAZ, Blender, etc.).
- Eyes not closing fully
This normally means the eyelid morph isn’t strong enough or something is interfering.
Try:
Increase the eye close morph beyond 100% if allowed (many rigs allow 150–200%).
Check for conflicting morphs or shape keys that keep the eye slightly open.
If using bones, make sure eyelid weight painting isn’t pulling the lids incorrectly.
Sometimes adjusting the mobile speaker cleaner or eye size helps if they were scaled.
If you can let me know which software you’re using (Blender, DAZ, Maya, etc.), I can give exact steps.