I've played a bit with oceans and making wave's and such, now I just wonder how do I get water to splash when the wave's hit objects?
I can't seem to figure it out
The ocean is just a heightfield triack combined with a texture tahts all. No dynamic splashes as such.
Ok bummer is there another way (of course there is...stupid question) to do it and how?
If you want "real" splash effects you might want to take a look at packages such as RealFlow. I also remember seeing it faked in Maya using particle emissions on collisions.
Where do I purchase or download (if it's free) RealFlow, can you post me a link to where you saw it with particle emissions?
Or, if that is too expensive try this one: