I'm working with XSI and Maya, have sent my mesh from maya to xsi, have build skeleton, painted weights and done shapes in XSI, and want to animate and finish rigging in Maya.
Is there a script that will transfer my weights when I crosswalk the rig back into maya?
Export the scene with in .fbx format, import the .fbx into Maya. That's how i did to get my skeleton and skinned mesh back into Maya. That was just the "bound skeleton", no animation controls, I am not sure if these would import over.
You created blend shapes in xSI too? I've never done that so i don't know if they can transfer.
QUOTE(SEF @ 05/15/08, 02:05 PM) [snapback]285644[/snapback] Export the scene with in .fbx format, import the .fbx into Maya. That's how i did to get my skeleton and skinned mesh back into Maya. That was just the "bound skeleton", no animation controls, I am not sure if these would import over.
You created blend shapes in xSI too? I've never done that so i don't know if they can transfer.
Oh man, doing blendshapes in Xsi is heaven compared to Maya. I love maya for animation and love xsi for everything BUT animation. Check out blendshapes in XSI. Its idiot proof, lol even I can do it!