im trying to make a small clip where bubbles bubble up from the depth. But when they reach the surface and the bubble is within the ocean surface it creates this weird noise, some sort of clipping problem I think. Im using an ocean and a wake the bubbles are polygons with a blin shader and the ocean has an ocean shader. Bouth have raytrace reflections and refractions.
http://www3.hku.nl/~menno4/raar.jpg
i have tried to render it in mental ray and then the weird noise was gone, but the ocean was realy pixelated.
http://www3.hku.nl/~menno4/raarray.jpg
Hopefully someone can help me solve this problem,
Menno