Feb 2006
1 / 3
Feb 2006
Feb 2006

Hi, I'm pretty new to zbrush. I'm getting some weird stuff happening and it's only around my characters eyeholes. Everything else looks splendid. Is this what people call an artifact?

Any ideas on how I can fix this?

  • created

    Feb '06
  • last reply

    Feb '06
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Spikes like this are common on edges of open meshes and on UV boarders (especially when using 16bit maps). I have also gotten spikes in areas of triangles and Ngons in the mesh.

There may alo be a fix involving the smooth parameters in the Displacement Exporter plugin but I have yet to experiment woth that option myself.

I would reccomend smoothing the mesh once and using a 32bit map instead of 16 (if you are not already)

Hope that helps,
Scott

Thanks Scott. I'll try doing the smooth. I followed your pdf through most of the process so it is 32 bit and everything. Thanks for writing that guide it helped me a ton.