QUOTE(Joojaa @ 08/11/07, 06:56 PM) [snapback]271358[/snapback]
Well you could try to use a mentlray file node and the elliptic filtering. which is for mr the best possible filter.
Also, you can speed up mipmapping and render performance by saving your textures as map (wich is a pyramidial lookup format of mentalray, it also saves a lot of memory for you), use imf_copy form command line for this. You can even do the pyramids yourself for a potentially even more sharp results.
PS. please note the sharper your render result the more prone your image is to temporal aliasing (flicker!)
What do you mean by mentalray file node? You mean "mentalrayTexture" node from create mr nodes menu?
To be honest I'm more into speeding up the performance than creating sharper results, because as some of you said here I can sharpen it a bit in postproduction if neccessary.
I do use .map format for larger textures (like 2k), but this scene doesnt use any larger than 1k, and I didnt notice any speed ups in performance when using the .map so I just sticked with tif textures for the time being. As I said, I use map in some scenes with larger textures.
Anyways Im setting up another scene right now, and mipmap filter type seems to slow down the rendering much more than before, so I guess Im gonna have to go back to quadratic in this case