Um, not sure if this is the right forum for this question but here goes...
You know in Maya, an ordinary
polygon object should consist of a TRANSFORM node and below that a single SHAPE node... right?
Well I've got a couple of objects in my scene that have THREE shape nodes? The second two contain NO geometry but in the Attr Editor they appear to be regular shape nodes (i.e. they have mesh shape parameters > Tessellation Attributes, Mesh Component Display, Disp. Map, Render Stats, etc..)
In the HyperShade they show up when I graph the object but they are light grey (whereas the normal object nodes are DARK grey) and they have NO connection lines coming IN or going OUT.
I can select them and delete them and my scene is totally unaffected by their removal yet Optimize scene ignores them...
anyone know what they are?, how I created them? or how I get rid of them? (automatically)
So far, the only way I've found to distinguish them is that the [b]filterExpand -sm 12[/b]
(polygon) command doesn't return their names...
:nathaN