Alright, what the F am I doing wrong? When I use the "link with" expression to have the rotation of one object drive the rotation of another in a chain I can only do one axis and the other two are neglected. I'm assuming this is my ignorance and not the software, but I'm pissed that I can't figure it out. I've played with Maya's "Set Diven Keys" and they went without a hitch. I've got to figure that XSI's "link with" works primarily the same way, but I have yet to make it work right.
Here's what I'm doing; open the local transform panel for cube1, right click on "rot X" open my "link with" selection panel and link it to the Ori.Euler.X of cube and then set my relative values. Everything works great up to this point, but when I go thru the same process to link it to the Y rotation and the Z rotation, set up all the relative values I, I get nothing. The X rotation still works, but nothing else.
Any help, especially explanations in great detail of what to do is appreciated. Thanks.