So I have a character thats using joints and a smoothbind.
I need to use some wire deformers on it also..
Basicly I used a smooth bind, then created a wire deformer, made clusters for all the CVs on the wire, parented them to the joints.
I get double transforms on the deformed geometry.
I have tried many different things and cant seem to find the right combination to get it working.
Is there a good tutorial out there on how to do this without getting the double transforms, or is it just a smiple thing that I am missing?