hi
The situation..
I have a polygonal face created with the proper bone setup (one bone for moving the head as a solid and another bone jutting out to the jaw to move the lower jaw and lower teeth spearately.
All this works perfectly and smoothly
Now i need to create blend shapes for the facial animation
i have 2 qs. ..
1) I'm using wire deformers this time instead of the usual cluster based deforemations I use .
Is it possible to paint the weights of each wire deformer on the face instead of manually using the edit membership tool.
I used to use the Paint Cluster weights tool which works great with black and white values
Qs> How do i edit the wire defomer to have a softer effect of pulling vertices and maually remove vertices without having to use holders and influence wires
2) How do u people duplicate the geometry for setting up the different blend shapes - I need to duplicate the first geometry along with the deformation effects setup to it so that i dont have to do it again and again. (used duplicate upstream graph / input connections et al but didnt work - probably...defintely doing something wrong )
Bonus qs whats the best method u follow for setting up the facial animation and the process?
Thanks all for even reading this far. Big thanks to all who reply
the miragemaker
Mmmmm.........forbidden Doh-nut ......