Wire Deformer Woes

I'm using a Wire Deformer to animate a cable attached to my character.
To animate the Curve, I'm using 3 clusters - a cluster at each end of the cable where it plugs into my character, and a cluster in the middle to animate the secondary motion of the cable.
Each Cluster at the ends of the cable are constrained to the character, so they remained plugged into my character no matter how I pose him.

everything works exactly as intended, until I begin to move my character around in the scene. The further the character gets away from the origin, the more distorted the cable geometry becomes.

I tried setting up a variety of different parenting and grouping schemes, but i've had no luck.
I'm guessing there is some kind of double transform going on, or perhaps the Base Wire is upset about something.

I discovered my problem was the Distance FallOff needed to be set much higher.
I am surprised that even tho my baseWire is grouped under a transform node that moves the character around the world, the dropOff distance stills need to be high enough to contain the full range of movement within the scene.

I got more problems with my Wire Deformers, mainly when I rotate my character 180 degrees.
Everything works fine when my character is pointing forward, when I start to rotate my rig, the wire deformers start to wig out. I tried adjusting the different knobs on the wire deformer node, but no luck...

My wire deformer has 3 clusters , one at each end of the cable to keep it plugged into my character, and one cluster in the middle to animate the cable bouncing around. Each end of the cable is contrained to a locator, which in turn is contrained to the character mesh.

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