Wizard W.I.P.


this is the same head as before...only now it's textured.. i still need to work on the texture a little. but i'm really new to texturing and fur so.. plz comments.

David

The bump map looks like it's projected straignt on and is distorted. The skin tones seems really washed out and the bags under his eyes are too sharp.. that's in the model? His lips have no coloration.. they would be some other shade apart from the skin.

The hair is too straight.

g

gmask pretty much said it regarding the textures.
For the beard, think about working on contouring the direction of the hair. Facial hair doesn't just shoot straight down out of the follicles. Mess with inclination, roll, polar, base curl, tip curl and scraggle to aim the hairs and mess them up a little bit. Take a look at some reference images to see what I mean. Hop on over to the Lord of the Rings site to see how they did Gandalf's beard for Ian McKellan. Quite nicely done.

Also, the hair is a uniform color. Mix it up a bit with a U-ramp (might be a V-ramp) that has other textures (2D or 3D) in the color values. I think your best bet is to go with darker colors towards the root and get lighter quickly thereafter. Also, if this is to be a gray beard, try mixing in a little blue-gray color to make it pop a bit more.

Adding some variety to the hair direction and scraggle value will help to add volume to the beard as well.

If you want any samples on how to do that, let me know and I might be able to quickly whip something up.

Good luck!

Alec

Thnx for your comments, This is really the first time i tryed to texture a head. it pretty hard but i'll work on it...

and about the fur... yeah.. your right that it's to straight. it took me about 5/6 hours to get this done..but i wont quit! i'll post a update soon (i hope) thnx again for your comments.

David