I guess the answer you are after (depending on the options you set when freezing of course) is :
translate = 0,0,0
rotate = 0,0,0
If you don't want those values, then don't freeze the transforms 
Having frozen the transforms, the only thing you can really do is describe an object with respect to a new co-ordinate frame (that you will need to define). Some people use the center of the object or it's pivot, some people use a 2nd defined transform, but that's your problem really (i.e. you told the transform to go away, so it is your fault it no longer exists, you can't get it back, so it's up to you to invent a new one for it - any transform you invent for it will not be the one that was used originally).