hi guys, first of all sorry for my poor english
i would try to explain it simply and clear
, im getting some annoying problem with scale and wrap deformers, the problem is this:
- i have a skinned geometry (A) who deforms another surface ( B )
when i use the direct scale of (A) wrap deform works properly on ( B )
when i use the root joint to scale (A) wrap deform gets messy and do not work well.
iv tried to manage the scale of ( B ) grouping and constraint scale to the root joint and it gets double transformations.
im getting crazy with this, i need to finish a rig but im stuck.
i get a character with a lot of corrective blendshapes and make his t-shirt deforms with a wrap from his body, all works alright except the scale on the wrap.
if anyone have and idea how to solve this problem or an alternative i would be very thankful
greetings.
J.Takada