I'm trying to animate a Sub-d face.
As I've successfully done in the past, after modeling the a sub-d face to my liking, I duplicated the face, extracted the verts to get a low-poly face that I can use to drive the sub-d face.
When I created a wrap deformer to get this to work, a couple of the verts on the sub-d face went crazy. The deformer still kind of works, but a large chunk of the face looks like it was bashed in.
Anyone know why this could be happening, or alternatives to using a wrap deformer to drive a sub-d object using it's polygonal counterpart?
Thanks.