I have my original poly mesh model and a wrap deformer version which is cut up into different areas, head hands feet legs etc. Which I create my wraps I get massive slowdown, this seems to be because the first wrap(left foot say) I created outputs to the 2nd wrap etc untill the last wrap. This means transforming the first wrap is very very slow and unnusable.
Do you know what I am doing wrong? Surely each wrap should output direct to the base mesh itself.