Hello
To see the main page you can check this link
http://www.ali-rahimi.net/projects/x\_fridge/x\_fridge.htm
DISCRIPTION
X_FRIDGE is a realtime environmental visualization project with some parameters to change the overall view like the abiliity to add fog or change the camera FOV and also some post effects like Distortion, Bloom, Paint, etc that are applied in real time. Next all of them will be describe in detail.
This is my first serious realtime project and my purpose was to get more familiar with realtime word and also get in professional to work with quest3d. Another purpose was to achive a higher level of realism.It was very challenging to me, because there are some limitations in the realtime content. And also it's not like software render.
DEVELOPMENT PROCESS
Modeling and designing have been done in maya and the realtime frame work application has been Quest3d. For texturing I use a combination of maya and photoshop.To export a mesh in x format from maya to quest3d I used the okino polytransfer plugin. To generate a normal map I used NVIDIA Normal Map Filter Plugin. All the light bakeing processes are done by mental ray stand alone and there is no dynamic shadow or light in a final result.
TECHNICAL DETAIL
SYSTEM REQUIREMENTS
Microsoft Windows 98,ME,2000 or XP
3D accelerator card with minimum 16 bit color
DirectX 9.0c or higher
A latest of your GPU driver
Here are the things I've implemented in the option menu
DISPLAY ----------------------------------------------------------------------------------------
FILL MODES : Point - Wireframe - Solid
SYSTEM INFO : On / Off
COLISION OBJECTS VISIBILITY : Sky - Ground - Refrigerator
OTHER EFFECTS : Distortion - Back light - Fridge Bloom - Overall Light Bloom
Wet Ground : On / Off - Type : Reflection & Refraction / Reflection / Color only
CLOUD SHADOW : On / Off - Shadow # 1 - Shadow # 2 - Shadow # 3 - Shadow # 4 -Shadow # 5
PERFORMANCE ----------------------------------------------------------------------------------------
PRESET QUALITY : Very Low - Low - Medium - High - Very High - Ultra High
PARTICLE : On / Off
OBJECTS VISIBILITY : Refrigerator - Atmosphere - Ground - Plants
TEXTURE DETAIL : Very Low - Low - Medium - High - Vry High
BUMP / NORMAL / RELIEF MAPPING : Disable All - Parallax Mapping - Relief Mapping - Relief Mapping Shadows
NAVIGATION ----------------------------------------------------------------------------------------
CAMERA : Walkthrough - Object Inspection - Cinematic # 1 ... 8
CAMERA PROPERTY / Walkthrough : Focal Length - Gravity : On / Off - Reset Camera Position - Breathing Intensity
CAMERA PROPERTY / Object Inspection : Focal Length - Damping Amount [ Zoom ] - Damping Amount [ Rotation ]
CAMERA PROPERTY / Cinematic # 1 ... 8 : Focal Length
DEPTH OF FIELD : On / Off - Strength - Quality : Low / Medium / High
FOG : On / Off - Type : Lineair / Exponetial / Exponetial 2 - Start - End - Density - Color RGB
POST EFFECTS ----------------------------------------------------------------------------------------
PAINTING / Option - BLACK & WHITE / Option - COLOR CORRECTION / Option - EDGE DETECT / Option - MEGA BLUR / Option - HEAVY BLUR - BLOOM / Option - NEGATIVE - TILES / Option - REDUCE COLORS / Option - SOFT BLUR / Option - TONING / Option - SOFTEN
SOUND ----------------------------------------------------------------------------------------
MUSIC : On / Off - Volume
AMBIANCE : On / Off - Volume
INFORMATION ----------------------------------------------------------------------------------------
CREDITS : Developed by : Ali Rahimi Shahmirzadi - Music by : Homan Namdari
CAPTURE / LAYER ----------------------------------------------------------------------------------------
CAPTURE PROPERTY : Capture speed - Capture Output Location - Capture With or Without GUI
QUIT ----------------------------------------------------------------------------------------
Close the project
KNOWN ISSUES
X_FRIDGE only tested on NVIDIA GPU there is a possiblity on ATI or other GPUs in Very High or Ultra High Preset Quality , ground texture become flicker. If it happens disable normal map or bump map.
In case that you see any bug please report it to me with an snapshot of a problem.
DOWNLOAD EXE / INSTALLER
System Requirements
Microsoft Windows 98,ME,2000 or XP
3D accelerator card with minimum 16 bit color
DirectX 9.0c or higher
A latest of your GPU driver
It's the main project file in EXE format. After installation it will run automaticly. To see the option menu when a project is running, press ESC key.
Size : 152 MB
http://www.ali-rahimi.net/projects/x\_fridge/x\_fridge.EXE
DOWNLOAD MOVIE # 1
This avi movie is in DivX 6.1 format. In case DivX 6.1video codec is not installed on your pc, you can download it from http://www.divx.com which is
available free for mac and win.
Note 1 : The fallowing movie is captuerd in real time directly from the project. Motion Blur, Camera Shake, Color Correction are added after capturing process
in a composition software (fusion 5).
Note 2 : It's recommended to watch this movie by DivX Player.
HIGH QUALITY / 30.6 MB
http://www.ali-rahimi.net/projects/x\_fridg...ovie\_1\_high.avi
MEDIUM QUALITY / 15.9 MB
http://www.ali-rahimi.net/projects/x\_fridg...ie\_1\_medium.avi
LOW QUALITY / 8.7 MB
http://www.ali-rahimi.net/projects/x\_fridg...movie\_1\_low.avi
DOWNLOAD MOVIE # 2
This avi movie is in DivX 6.1 format. In case DivX 6.1video codec is not installed on your pc, you can download it from http://www.divx.com which is
available free for mac and win.
Note 1 : The fallowing movie is captuerd in real time directly from the project. Motion Blur is added after capturing process in a composition software
(fusion 5).
Note 2 : It's recommended to watch this movie by DivX Player.
HIGH QUALITY / 283 MB
http://www.ali-rahimi.net/projects/x\_fridg...ovie\_2\_high.avi
MEDIUM QUALITY / 115 MB
http://www.ali-rahimi.net/projects/x\_fridg...ie\_2\_medium.avi
LOW QUALITY / 77.7 MB
http://www.ali-rahimi.net/projects/x\_fridg...movie\_2\_low.avi
SNAPSHOT
All of this snapshots are taken directly from the project.







Waiting for your comment.