It hasnt strictly speaking dissapeared, its now just 0. But that would be exactly the purpose of freeze, to declare you want to reset the transformation node.
See roatation and translation are arbitrary concepts, freeze is there so you can redefine the arbitrary measurement point. If that wasint your intention then for gods sake dong go around freezing things. Joints on the odtherhand dont really freeze, because it would be pointless to freeze a joint as that would just change your entire intent, after all you dont want to move the joint.
So my rule of thumb number one is:
If you are a artist dont freeze anything. It doesent do any favors to you, the only reason you would need to freeze is if you need to get a easier reference for calculating something, even so freeze is not the tool for the job 50% of the time because its destructive in nature sand frankly you can allways matrix multply your calculation target. The only other valid reasons for doing freeze is if your importing data that has a mangled hierarchy, or if your fixing a freeze happy artists mess.
Rule of thumb number 2:
If you are a TD dont freeze anything unless you really know better.
Also using orientConstraint doesn't seem to work when I am trying to orientconstrain an object to
another (with frozen transformations)...i thought it might be a work around.
Because trasfroms are arbitrary it seems to magically work when things are the way you thinkthey ought to be. This is more of a coincidence than anything else, because values of the contraint must have some defaults (likewise were anybody to change the defaults then youd be as confused). Now each constraint provides you with a up and along vecotor to redefine any arbitrary orientation. Change the vector directions to match your thinking.
Eg a to orient a gun you need to know the along vector wich is following teh barrel form chamber towards the business end. Likewise, unless your not a street punk who think hoding gun upside down is cool (and most likely dont hit anything) up is a vector perpendicular to the along in the drection of the sight.