Has anyone noticed a problem with the display of nurbs and polys when there are particles in a scene? I'm using a pny 750 xgl and get objects that look like they are incandescent white. It happens every time (ie. create a particle, then create a nurb or poly object, then go into shaded mode...voila - white surfaces! (delete the particle and everything goes back to normal)). I'm using a pny 750 xgl and get objects that look like they are incandescent white. I'm using the latest drivers from nvidia under 2k.
Thanks,
Sam