Xgl w. particle issues

Has anyone noticed a problem with the display of nurbs and polys when there are particles in a scene? I'm using a pny 750 xgl and get objects that look like they are incandescent white. It happens every time (ie. create a particle, then create a nurb or poly object, then go into shaded mode...voila - white surfaces! (delete the particle and everything goes back to normal)). I'm using a pny 750 xgl and get objects that look like they are incandescent white. I'm using the latest drivers from nvidia under 2k.

Thanks,

Sam

i've noticed this many times since realease 4.0 but don't know if it occurs only on nvidia cards or if it's a Maya bug.