Hey all!
Ok so I am new to normal mapping and decided to make a low poly mesh in Maya, and then make a high poly mesh in Sculptris.
When I try to generate normal maps in xNormal I get this error message
"invalid function parameter 'msh': the mesh default has an UV face (5383) pointing to a non-existent vertex 602224."
Can someone explain to me what this error is and how to fix it? I made sure my UV's were fine before I exported the low poly mesh in order to import it to sculptris.
Thank you so much!