@@The point is that Avid gives students this pricing so they will go out into the work force and create a bigger market for SoftImage.
That's a beneficial side effect, but not the sole reason. Many studios want animators they don't have to train as it's significantly less costly for them (and less headaches). Many studios do not hire newbie's so it's in your best interests to be a ready as possible when you knock on their doors.
Not all schools have enough warranted interest or knowlegeable staff to conduct specialized 3D animation training. The educational licenses are offered for those who would like to further their skills and knowledge of 3D animation using one of the best tools available, but aren't necessarily at a school where the training is available. If the training is available, you can certainly make the purchase to give yourself extra lab time so to speak.
Softimage realizes you've already spent most of your money on tuition which is why they cut the price. But in order to justify that price cut, they have to instill a few restrictions so their professional products are not undermined. It's a business and one that is tricky to balance.
@@I am also restricted in my usage of it. Most notable is that I cannot charge for any image I create under XSI and at any given moment I must give Avid work I created for their use.
Who told you that you must fork work over to Avid at a whim? I've never heard of that.
@@Also, Mental Ray is coming to Maya. If Avid wants to dick me on XSI 2.0 then I will forget them, not renew my contract, and just give the XSI 5 GB to Maya
Mental ray for Maya is at extra cost and not built-in like with XSI. A|W cannot control pricing of mental ray either, so don't expect it to be as cheap.
Look at it this way, you can spend $500 a year now for that $50K job later, or you can spend $200 now and end up with a $30K job. That doesn't mean that $500 will get you a $50K job of course, but many studios set salaries based on the tools used because each requires it's own specialized skill set (It's a supply/demand thing). Max animators, for example, don't usually earn as much as Softimage or Maya animators because because they practically grow on trees.
When I was in college and had to make tough choices or was simply in an unmotivated mood, I'd always say to myself: Matt, If you're not willing to invest to make yourself better, then why are you here? After looking at the almost non-existent bottom line in my bank account, it was easy to see the light and get my butt in gear.
Your mileage may vary.
Matt
Matt Lind
Animator / Technical Director
Softimage certified instructor:
Softimage|3D
Softimage|XSI
speye_21@hotmail.com