Hi
is there a way to get an xsi scene into max with animation.
thanks
paul
Hi
is there a way to get an xsi scene into max with animation.
thanks
paul
does XSI support dxf, 3ds, or IGES? That would work for geometry.
for basic translations (Move, Rotate, Scale), then you could probably write simple scripts to dump the translations into a form readable by max. How complex is your animation? Are hierarchies involved?
the usual suspects "polytrans" by "okino" and "movetools" by "Lambsoft" seem to not support XSI or have disappeared.
anybody else got any good ideas?
if it doesn't involve character work or a lot of complex hierachy, then Polytrans should do it. It supports most things like geometry, basic textures, animation, cameras and lights. But most likely, you would still need to tweak the lights a bit as different programs have different standard and parameters. The shader part would pretty much have to be redo since I don't think any XSI shaders would be able to directly translate to Max. Overall, from my past experience with using Polytrans, but it was between Max and Maya, it was pretty good and real solid in terms of the important things. I do think they support XSI and the .xsi format, so maybe you can get in touch with them and find out more exact details. But commercially, not that you have much choice, that would be one of the better translators for full scene translations.