The 'Simulation_PType_Steam.scn' sample scene included in XSI2 has particles with a .tif bitmap associated.
When this scene is rendered in multithread mode (activated with 'ip:port -thread 2' in the ray3hosts file for 2 cpu system), the secondary thread doesn't render the particle with the bitmap while main thread does.
If the scene is rendered in single thread mode (1 cpu), particles are rendered ok (showing the bitmap).
Is this a bug?