I'm a long time maya user and just started te learn XSI.
I'm building a rig for a character I modelled in maya, now I'm workin on the wrist area and I found that when I pos-constrain the end effector of the 3 bone arm skeleton to a contraol cube I'm unable to rotate the 3rd bone around it's x-axis in order to rotate the hand around it's lengh axis.
please tell me if I'm doin something wrong or give me a workaround for this limitation.
thanks
Paulus Bannink
Animator
Harlequins Interactive