Imagine a plug-in was created, that allowed the a ZBrush-like Interface, and tools, like switching between, modellign, dynamics, rendering, animating, but there was also Zbrush as one of the choices. That will allow you to not need to export and improve work speed and efficiency. It might take longer for maya to load and even take more resources but the overall advantages outwiegh the Disadvantages. There would be no need to Export your mesh, over and over again, but just switch the mode. I really would like this idea and hope that Autodesk will make a Deal with Pixelogic and make a plugin like that.
Yes.. or even buy Pixologic. ![]()
Naah, id like to see mudbox instead. But do you guys aghave any iodea how much overhead zbrush uses!?!
Really? I thought its a pretty Conservative program and doent use much reasources.
Well, not per polygon but thing is NO 32 bit application can use more than 1.5 gb of memory so when you sue zbrush your consumption easily juimps trough teh roof. Now add mayas internal 500 megs overhead and you couldnt manage to keep the modells in yoru memory yet alone in 2 different memory blocks (ie it would lead to double bookkeeping). THis wiould mean you couldnt do as complex modesl as in a standalone zbrush. Besides maya cant handle thet many poloys anyway.
Wow never knew that. I never knew maya had a poly limitation, Is there really a set amount of poly limitation on MAYA???
No, but in practice if you put in a average zbrush model into maya because tehimporter needs to process a lot of data. Bu second to that mayas polys do use more memory than corrsponding structures in zbrush. AND there is a limit to how much you can use memory (its NOT maya limit its a COMPUTER limit)
But thats not the point point is if you intend to intergrate maya with zbrush BOTH applications would need to be built anew ground up. Because both have different modells for how to handele polygons. Because the LAST thing you want to do is have a intact ZBRUSH memory structure and a MAYA memory structure loaded at once ecause then suddenly you have 2 times the data in memory.
Anyway maya COULD work as zbrush does allready all it needs is a bit of rearanging is made to how maya pushes poly geomety about in thye DG. So that maya users could only push whats visible. And drop the rest temporarily. THJis would make painting with artisan viable again.
Anyway look out for mudbox, wich is essentialy zbrush without the ridiculous interface!