i dont really understand, wood work? add some woodwork? what's meant by adding woodwork?
when i generate these normal maps i get some wierd lines here. dont understand how or why they're being created, the crease in the geometry isnt that broad the smoothing groups there are the same why is that crease in the normals so heavily defined?
... hmmm maybe its got something to do with my pipeline ....
the pipline i was trying to implement was likebuild lowply model in max > UV unwrap in max > sculpt and texture in ZBrush > remove lowest subdivision in ZBrush preserving the second lowest subdivision in order to get a low poly with higher definition in geometric topology > port it back into 3ds Max and apply textures exported from Zbrush onto the new lowpoly in max
i think an issue im having is when i take out the lowest subdivision to get higher definition in the topology that farts everything up i get skewing texture maps and wierd creases in the normal maps and stuff like that
so with this kind of pipeline how would i get a higher definition topology without messing up the textures or UVs or anything like that?