sorry for interfering but it's quite similar
Problem :
-->Fading Out A Scene Along A Distance Including Glows, Tranparent Maps and Alpha Channel <--
Hi, i am working on a project .. trying to do a neon city.. where i am using lots of Glows.. Transparent Text(psd files) and animating psd layers..
i don't have anything in the background. it's black. and the city is kind of huge.. so i want the scene to be faded out along a distance. but
-> i can't get the alpha channel, glow is not effected by distance while using env. fog.
-> I can't get correct depth matte usind depth Shader in maya since im using transparent maps. and s
-> using light and decay is okay with glows but behaving strange.. also alpha is not created.
so pls help me..
ps. -> i'm rendering in maya software and so far will be usin