I know there is already a zpic converter, but it didn't work correctly for some depth images. I created a converter for my own work. If you need a tool like this, you can get it here: 1http://graphics.cs.ucdavis.edu/~lfeng/research/tools.html1
I wrote a tool called "Reng" (rename engine) can can, as an option, call any application in a sequence fashion. Reng can be downloaded from www.mantom.net in the download area.
Matt
Matt Lind Animator / Technical Director Softimage certified instructor: Softimage|3D Softimage|XSI Matt(at)Mantom(dot)net
Hello thanks for the great tool. I have a question: why are zpic channels aliased (not antialiased) (btw I know it has to do with the render not your converter). Is there a way around or something else than bluring the image in post that can be done to get a clean antialiased image??
EDIT: ok I tried something and it seems to work, I used the converted image as a camera mapped texture(implicit) in my objects (with a constant material) and I get an image almost identical to the zpic image and without jaggies If someone else has a better idea I'd like to know it