Hello thanks for the great tool. I have a question: why are zpic channels aliased (not antialiased) (btw I know it has to do with the render not your converter). Is there a way around or something else than bluring the image in post that can be done to get a clean antialiased image??
EDIT: ok I tried something and it seems to work, I used the converted image as a camera mapped texture(implicit) in my objects (with a constant material) and I get an image almost identical to the zpic image and without jaggies
If someone else has a better idea I'd like to know it 