Hi!
Im using Shave and a Haircut (version 4.0) to make a small characther fluffy but got this problem that the hair doesnt, with dynamics and gravity, bend around the surface but instead turn straight down, through the polygons.

while reading through the .pdf I got to the text

"Enable Collision
Turning this on will enable collision detection for the current shaveNode. In order for collisions to occur, you must have already added the collision object to the shaveNode."

and well, the option is turned on (auto from the beginning) the pSphere (in my test-scene) is connected (as I selected it and then selected Shave --> Create New Hair)...

so my question(s) is:
how do I connect the pSphere so the hair wont ignore its shape and fall realistic?
or as the connection already seems to be made;
what connections (inputs/outputs) should be connected to eachother?

  • created

    Apr '06
  • last reply

    Dec '06
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8 months later

Well you have to first select the ShaveHair node and then the head or the sphere and go to the Shave menu and under edit current click on update collision mesh.Hope it solves the problem.