I need to find a fast, automatic method for combining 2 polygon surfaces. The idea would be similar to a Boolean, but on more of a 2D scale. Please take a look at the image "quad-transition1.jpg". The highlighted ring is a quad strip drawn with the new modeling toolkit. I want to combine this with the surrounding surface, so that the end result looks like the image "quad-transition2.jpg". The surrounding surfaces is split, overlapping faces are removed, and all vertices on the new resulting surfaces line up with one another. No faces overlap. I created this example by hand, which takes far too long.
You can actually do the cutting with booleans and the drop on surface is pretty easy to do. Its just that i wouldnt use a tool like this because it creates normals that are really useless.