Oct 2013
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Oct 2013
Oct 2013

I need to find a fast, automatic method for combining 2 polygon surfaces. The idea would be similar to a Boolean, but on more of a 2D scale. Please take a look at the image "quad-transition1.jpg". The highlighted ring is a quad strip drawn with the new modeling toolkit. I want to combine this with the surrounding surface, so that the end result looks like the image "quad-transition2.jpg". The surrounding surfaces is split, overlapping faces are removed, and all vertices on the new resulting surfaces line up with one another. No faces overlap. I created this example by hand, which takes far too long.

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    Oct '13
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    Oct '13
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You can actually do the cutting with booleans and the drop on surface is pretty easy to do. Its just that i wouldnt use a tool like this because it creates normals that are really useless.